onsdag 26. januar 2011

Programming O_o


Our team’s programmer hasn’t showed up yet so I have been programming the base for this game. I am mainly a designer so I have also sketch up some ideas and layouts for the game. I have scripted a basic code that make our character move, accelerate, rotate and switch animation (sprite).
 
I have used some codes from my last game “Deep sea glow” and modify it to fit this game. New things I added are a rotate function that simply moves the sprite in 8 different directions. The character also accelerates and it reacts when it passes the surface line. The idea is that you shall be able to jump out off the water and gravity or loss of jetpack fuel will force you back in the water.

I am also struggling to make a working level manager that co-operate with my “kontroll” script.  

søndag 23. januar 2011

A new start


This year we are going to develop a game in small themes of 4-5 people. Some animators, programmers and designers will work together on each group. Our combined knowledge and experience are hopefully making a even more complex product. My group has had a lot of changes but at this moment we have one programmer, two animators and two designers including me(as designer).

We have been working on some ideas for some time now but we have decided to go for what we call “TurboSquid”. It is basically a squid with a Jetpack and are searching for his revenge on a seagull that was mean to him. So I will continue on in the blue element.

The goal is to make a fun and humours game with an ongoing story about our main character (Unnamed Cephlapod) and his quest to get even with the cruel seagull.