In this case the surroundings of our character are being made. As for my character it is the dark seafloor. My plan is to make a ruff seafloor and add some deep sea plants and stuff. The tricky part is to unveil it under my fish’s lamp antenna.
I started by experimenting on how to solve this problem. This is one I did whit bone tool by connecting the lamp antenna to a giant square with a cut out hole in the middle. It gave a nice light effect but after some fighting with the bone tool I gave up. It must be a simpler solution.
I also tried masking all my layers under one circle shape. It works but I could not get the same light effect as in bone tool experiment. I try to gradient the masking to fade out in transparent colour but no meter it still gave me a sharp edge:
I was then recommended to create the big square with the hole and fade out the edges. Then to make a circle inside this one smaller and with a yellow colour inside that fade out to transparent. This will be the core light of the angler fish’s light. I first started to put these light effects directly into the fish symbol so it could follow its every move. But then I got a problem. All the objects that were in front of the fish didn’t get the light effect. I had to put the light effects in to the main timeline and place the highlight and square on different layers. In this way the fish can swim behind something without the light effect going on the outside.
I also named my game “Deep Sea Glow”. I made a title screen opening and combined all the cases so far in to one clip. I will upload it soon
Ingen kommentarer:
Legg inn en kommentar